How to use Auto-Combat

Video Tutorials with the Basic Steps

How Skills Work in Auto-Combat

Auto-Combat follows the exact sequence of skills you have set up.

Example:

Skill Sequence: 2 → 3 → 4

The problem occurs when one of the skills in this sequence has a very high cooldown.

Example of cooldown times:

  • Skill 2 → quick cooldown
  • Skill 3 → quick cooldown
  • Skill 4 → cooldown of 120 seconds

What Auto-Combat does when it encounters a blocked skill

When it's time to use skill 4, Auto-Combat checks:

“Is the skill ready?”

  • YES: It uses the skill normally.
  • NO: It STOPS everything and waits for the cooldown to finish.

In other words:

Auto-Combat does not skip blocked skills.
It pauses the sequence until the skill is ready.

Practical Example

Configured sequence: 2, 3, 4
Skill 4 has a 120-second cooldown.

What happens today:

  1. Auto-Combat uses skill 2
  2. Auto-Combat uses skill 3
  3. When it reaches skill 4, it is blocked
  4. Auto-Combat waits for the 120s cooldown
  5. When skill 4 is ready, it uses it
  6. Only after that, it returns to skill 2 and restarts the sequence

What the player should do to try to work around this

Since Auto-Combat pauses when it encounters a high cooldown skill, the player should create longer sequences to balance the time until the final skill is ready.

Example:

Skill Sequence: 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 4


Thanks to player Celo for this tutorial.

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